|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Adunh Slavy
Ammatar Trade Syndicate
48
|
Posted - 2011.10.25 14:56:00 -
[1] - Quote
You have a point, though in my opinion it is a bit mis-worded. Certainly the ease of buying ISK with PLEX can cheapen the experience. It allows someone to by-pass the hard work they would other wise have to do. Doing this is of course optional and no one has to do it. In my view if they do they are only cheating them selves.
Use of PLEX however does not devalue ISK quite so directly as you've presented it. One could argue that the velocity of ISK is increased, and that may have some inflationary impacts, though that is rather different from your main point I suspect. |

Adunh Slavy
Ammatar Trade Syndicate
51
|
Posted - 2011.10.25 15:36:00 -
[2] - Quote
Tippia wrote:MeestaPenni wrote:No. The PLEX does in fact devalue ISK. Where it used to take several weeks, months, or a lucky officer spawn to accumulate a cool billion in ISK...now it can be done in as little time as it takes me to buy a couple of GTCs and convert.
The time value this game used to have doesn't mean jackshit anymore. That means it devalues time, not ISK.
Time is inexorably linked to ISK. It takes time and effort to generate ISK from the faucets. ISK is functionally a commodity money, an abstraction of labor in the past.
Keeping this in mind, you're both right, and you're both wrong.
If PLEX were not in the game, and assuming RMT was not there either, then moving ISK (time/effort) around the game would not be as fast or as easy. Since it is easier to move ISK around using PLEX, the existing ISK can be rotated on and off the market much faster than would otherwise be possible. This can certainly have an impact on prices and the overall availability of liquidity in the game. Instead of the ISK sitting around in wallets, some of it is out and doing things.
From a static non-temporal view, PLEX does not change the value of ISK one bit, no new ISK is added. In fact, some is removed in the form of the NPC taxes and fees. From a non-temporal point of view, PLEX is actually deflationary. However, From a temporal evaluation, PLEX may very well be inflationary. How it manifests is anyone's guess, though I suspect this is not exactly what the OP meant, or if it did, it didn't make it clear. |

Adunh Slavy
Ammatar Trade Syndicate
52
|
Posted - 2011.10.25 15:59:00 -
[3] - Quote
Killgor wrote:What he said. Thanks for saying what I was trying to say but poorly worded.
You're welcome. It is not my intention to speak for or against the position, so much as clarify what is being discussed. |

Adunh Slavy
Ammatar Trade Syndicate
53
|
Posted - 2011.10.26 02:56:00 -
[4] - Quote
Esan Vartesa wrote:Killgor wrote:
All in all, I am very pleased with all the responses so far. I can always rely on MD to come through with meaningful input.
Then why did you originally post this in General Discussions? Here's an interesting thought for further discussion: What would happen if NPC wallets actually had balances? As in, Concord pays out bounties for ratting, but that reduces their isk account balance. A portion of market taxes flows into Concord's wallet, replenishing it. As their wallet balance changes, bounties paid out either increase or decrease dynamically to compensate.
I've suggested something like this before myself, to freeze the total ISK supply. Stop having concord pay bounties in ISK and go to Concord LP.
More to it than that of course, but not gonna spam the thread with it. |

Adunh Slavy
Ammatar Trade Syndicate
58
|
Posted - 2011.10.27 19:12:00 -
[5] - Quote
Claire Voyant wrote: You would be better off with the original 4096:1024:256:64:16:4:1 ratio and maybe tweaking it a little after careful study of some of the newer BPOs.
Yep, I would agree. It is the only non-arbitrary gauge.
BPOs generally correlate with the ore distributions across the four empires, so would caution using them too much to 'tweek' the non-arbitary rule. |

Adunh Slavy
Ammatar Trade Syndicate
62
|
Posted - 2011.10.30 15:51:00 -
[6] - Quote
Steve Ronuken wrote:Something that might be interesting, would be instead of being able to move currency electronically, between regions/empires/other block, you had to physically move it.
Or some kind of taxation on an electronic move that you didn't get on the physical. Course, with the physical, you can have it blown up. Makes some isk actually destroyable (or capturable. I'd suggest some kind of fence mechanism to take it. so you lose a chunk of the value.)
There was a discussion in General about having something like "gold". May want to find that thread and throw this idea in there, may have some potential. |

Adunh Slavy
Ammatar Trade Syndicate
70
|
Posted - 2011.11.10 11:25:00 -
[7] - Quote
The Antiquarian wrote:Why are there still more than 4 pages worth of replies on this thread?
Because economics is fun! |

Adunh Slavy
Ammatar Trade Syndicate
82
|
Posted - 2011.11.13 13:51:00 -
[8] - Quote
Selinate wrote:FYI, plex could manage to devalue isk also, since it causes such large volumes of isk to trade hands between more characters, it therefor could cause higher rates of buying *stuff*, which could drive prices up and therefore decrease the overall isk value.
Keep in mind that value of a currency is also dependent on the confidence the users have in that currency....
The word you're looking for is velocity.
http://en.wikipedia.org/wiki/Velocity_of_money |
|
|
|